Basic Items Shop
Jun 20, 2014 16:18:54 GMT -8
Post by Hikari Kazuya on Jun 20, 2014 16:18:54 GMT -8
Contact Lenses: +3 Wis
Cost: $1,500
Baseball Cap: +4 Wis
Cost: $2,000
Duster Jacket: +2 Con
A jacket woven from a special fiber that is difficult to cut.
Cost: $1000
Hooded Jacket: +2 Con
Cost: $1,000
MMA Gloves: +2 Str, +2 Con
8 oz MMA gloves
Cost: $2,000
Weighted Training Gear: -5 to all physical stats when worn. +3 to all physical stats when removed if worn for at least five posts in a thread.
Gear that restricts movement for training purposes.
Cost: $2,500
Hand Wraps: +2 Con
White cloth hand wraps.
Cost: $1,000
Foot Wraps: +2 Con
White cloth foot wraps.
Cost: $1,000
Bokken: +4 Str
A wooden training sword.
Cost: $2,000
Bokuto: +2 Str, +1 Dex
A practice sword made of flexible bamboo.
Cost: $1,500
Iaito: +5 Str
A blunt steel practice katana.
Cost: $2,500
Combat Knife: +3 Str
A knife designed for hand-to-hand combat.
Cost: $1,500
Switchblade: +2 Str
A cheap spring-loaded folding knife.
Cost: $1,000
Leather Jacket: +3 Con
A comfortable but stylish leather jacket.
Cost: $1,500
Aviator Shades: +3 Wis
A pair of expensive sunglasses.
Cost: $1,500
Steel-toed Boots: +3 Con
A pair of sturdy steel-toed work boots.
Cost: $1,500
Fashionable Jeans: +3 Con
A pair of stylish jeans.
Cost: $1,500
Leather Belt: +2 Con + 2 Wis, +1 Misc slot
A sturdy leather belt.
Cost: $2,000
Muay Thai Rope Gloves: +2 Str, +3 Con
Cost: $2,500
Headguard: +3 Con
Protects the head from sudden impact.
Cost: $1,500
Shin guards: +3 Con
Cost: $1,500
Arm guards: +3 Con
Cost: $1,500
Martial Artists Gi Jacket: +5 Con
A jacket worn when practicing martial arts.
Cost: $2,500
Martial Artists Gi Pants: +5 Con
A pair of pants worn when practicing martial arts.
Cost: $2,500
Martial Artists Gloves: +3 Str, +2 Con
Cost: $2,500
Martial Artists Headband: +5 Wis
A piece of cloth designed to protect the forehead.
Cost: $2,500
Martial Artists Black Belt: +5 Spr
Proof of excellence in martial arts.
Cost: $2,500
Reflective Sunglasses: +2 Wis
Stylish frames that protect the eyes from ultraviolet rays.
Cost: $1,000
Baseball Bat: +2 Str
Cost: $1,000
Deluge Ring: +3 Str
A ring with a strong affinity to the element of water.
Cost: $1,500
Gale Ring: +3 Str
A ring with a strong affinity to the element of wind.
Cost: $1,500
Colossus Ring: +5 Str
A ring that makes the wearer feel like a mighty god.
Cost: $2,500
Goggles: +4 Wis
Protective eyewear that provides safety.
Cost: $2,000
Brass Knuckles: +3 Str, +2 Con
Metal knuckles to be worn on fists.
Cost: $1,500
Handgun: +3 Dex when firing, +2 Str when striking with the handgun.
Uses 9mm Parabellum rounds.
Cost: $1,500
Sniper Rifle: +5 Dex when firing, +3 Str when striking with the rifle.
A semi-automatic sniper rifle with a decent capacity but powerful zoom.
Cost: $4,000
Basic items can be upgraded to increase its stat value. They do not, however, add extra powers. The information on upgrades is as follows:
- Your first upgrade, you get +4 to any stat, your second you get +5, and your third you get +6.
- If you add another stat category to your item in an upgrade, this will cost an additional $500.
Ex: Your basic item gives +5 Str. You want to add Dex on the next upgrade, but it does not already have Dex. This will take the upgrade cost plus $500 to put the Dex on your item.
- Your first upgrade will cost $2,000, your second will cost $2,500, and your third and final will cost $3,000.
- With each upgrade, you can change your item description. The color, the actual item, everything about it. The only thing that cannot change is the type; weapons must stay weapons, clothing must stay clothing.
- Basic items bought or found can be upgraded like any custom item. They may also receive powers, if they were not previously on the weapon. This will add $1,000 to the cost of the upgrade, but you need to buy materials for the power first.
You can fuse any two basic items together, and these essentially count as an upgrade. In fusing, you void the stats you get from upgrading (+4 for your first, +5 for your second, etc.) and combine whatever two items you want into whatever else you want to make. There are some rules, however.
- Fused items can have a maximum of two powers.
- Weapons fuse with weapons, clothing fuses with clothing. No exceptions.
- Fusing two items with two different powers will result in a higher cost, depending on the powers. This may go anywhere from $500 to $1000+ extra in your purchase.
Selling Items and Transferring Cash
When selling an item or perhaps extra EXP your character has accumulated, a tax has been instated. Whenever you choose to sell, an item tax of 0.60 will be multiplied to the initial total value of the item. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers. This is to ensure people don't go crazy with selling old items just to earn large amounts of money.
Likewise, to avoid abuse of cash transfers, a tax has also been instated. Whenever you choose to transfer money from one of your cash counts to another character's cash count, please include the following:
The 0.90 multiplied to the cash you are transferring is the cash tax. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers.
Please include a relevant title when you are transferring cash.
Cost: $1,500
Baseball Cap: +4 Wis
Cost: $2,000
Duster Jacket: +2 Con
A jacket woven from a special fiber that is difficult to cut.
Cost: $1000
Hooded Jacket: +2 Con
Cost: $1,000
MMA Gloves: +2 Str, +2 Con
8 oz MMA gloves
Cost: $2,000
Weighted Training Gear: -5 to all physical stats when worn. +3 to all physical stats when removed if worn for at least five posts in a thread.
Gear that restricts movement for training purposes.
Cost: $2,500
Hand Wraps: +2 Con
White cloth hand wraps.
Cost: $1,000
Foot Wraps: +2 Con
White cloth foot wraps.
Cost: $1,000
Bokken: +4 Str
A wooden training sword.
Cost: $2,000
Bokuto: +2 Str, +1 Dex
A practice sword made of flexible bamboo.
Cost: $1,500
Iaito: +5 Str
A blunt steel practice katana.
Cost: $2,500
Combat Knife: +3 Str
A knife designed for hand-to-hand combat.
Cost: $1,500
Switchblade: +2 Str
A cheap spring-loaded folding knife.
Cost: $1,000
Leather Jacket: +3 Con
A comfortable but stylish leather jacket.
Cost: $1,500
Aviator Shades: +3 Wis
A pair of expensive sunglasses.
Cost: $1,500
Steel-toed Boots: +3 Con
A pair of sturdy steel-toed work boots.
Cost: $1,500
Fashionable Jeans: +3 Con
A pair of stylish jeans.
Cost: $1,500
Leather Belt: +2 Con + 2 Wis, +1 Misc slot
A sturdy leather belt.
Cost: $2,000
Muay Thai Rope Gloves: +2 Str, +3 Con
Cost: $2,500
Headguard: +3 Con
Protects the head from sudden impact.
Cost: $1,500
Shin guards: +3 Con
Cost: $1,500
Arm guards: +3 Con
Cost: $1,500
Martial Artists Gi Jacket: +5 Con
A jacket worn when practicing martial arts.
Cost: $2,500
Martial Artists Gi Pants: +5 Con
A pair of pants worn when practicing martial arts.
Cost: $2,500
Martial Artists Gloves: +3 Str, +2 Con
Cost: $2,500
Martial Artists Headband: +5 Wis
A piece of cloth designed to protect the forehead.
Cost: $2,500
Martial Artists Black Belt: +5 Spr
Proof of excellence in martial arts.
Cost: $2,500
Reflective Sunglasses: +2 Wis
Stylish frames that protect the eyes from ultraviolet rays.
Cost: $1,000
Baseball Bat: +2 Str
Cost: $1,000
Deluge Ring: +3 Str
A ring with a strong affinity to the element of water.
Cost: $1,500
Gale Ring: +3 Str
A ring with a strong affinity to the element of wind.
Cost: $1,500
Colossus Ring: +5 Str
A ring that makes the wearer feel like a mighty god.
Cost: $2,500
Goggles: +4 Wis
Protective eyewear that provides safety.
Cost: $2,000
Brass Knuckles: +3 Str, +2 Con
Metal knuckles to be worn on fists.
Cost: $1,500
Handgun: +3 Dex when firing, +2 Str when striking with the handgun.
Uses 9mm Parabellum rounds.
Cost: $1,500
Sniper Rifle: +5 Dex when firing, +3 Str when striking with the rifle.
A semi-automatic sniper rifle with a decent capacity but powerful zoom.
Cost: $4,000
Upgrades
Basic items can be upgraded to increase its stat value. They do not, however, add extra powers. The information on upgrades is as follows:
- Your first upgrade, you get +4 to any stat, your second you get +5, and your third you get +6.
- If you add another stat category to your item in an upgrade, this will cost an additional $500.
Ex: Your basic item gives +5 Str. You want to add Dex on the next upgrade, but it does not already have Dex. This will take the upgrade cost plus $500 to put the Dex on your item.
- Your first upgrade will cost $2,000, your second will cost $2,500, and your third and final will cost $3,000.
- With each upgrade, you can change your item description. The color, the actual item, everything about it. The only thing that cannot change is the type; weapons must stay weapons, clothing must stay clothing.
- Basic items bought or found can be upgraded like any custom item. They may also receive powers, if they were not previously on the weapon. This will add $1,000 to the cost of the upgrade, but you need to buy materials for the power first.
Fusions
You can fuse any two basic items together, and these essentially count as an upgrade. In fusing, you void the stats you get from upgrading (+4 for your first, +5 for your second, etc.) and combine whatever two items you want into whatever else you want to make. There are some rules, however.
- Fused items can have a maximum of two powers.
- Weapons fuse with weapons, clothing fuses with clothing. No exceptions.
- Fusing two items with two different powers will result in a higher cost, depending on the powers. This may go anywhere from $500 to $1000+ extra in your purchase.
Selling Items and Transferring Cash
When selling an item or perhaps extra EXP your character has accumulated, a tax has been instated. Whenever you choose to sell, an item tax of 0.60 will be multiplied to the initial total value of the item. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers. This is to ensure people don't go crazy with selling old items just to earn large amounts of money.
Likewise, to avoid abuse of cash transfers, a tax has also been instated. Whenever you choose to transfer money from one of your cash counts to another character's cash count, please include the following:
[u][b]Date:[/b][/u] (The Day's Date)
[u][b]Current Cash Count[/b]:[/u] (Your Current Cash Count)
[b][u]Cash Transferred To[/u]:[/b] (Insert Name Of Person You Wish To Transfer Cash To)
[b][u]Cash Transferring[/u]:[/b] (Insert Amount Of Cash You Are Transferring) X 0.90 = XXX
[b][u]End Cash Count[/u]:[/b] (The End Amount Of Cash You Will Have)
The 0.90 multiplied to the cash you are transferring is the cash tax. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers.
Please include a relevant title when you are transferring cash.